Introduction

Five years ago, images from the Voyager 4 probe reached Earth. Sent out by a collective human initiative, its mission was to explore, scan and photograph everything in our corner of the galaxy. New stars, new planets, strange shadows and glowing clouds filled the holoscreens of the interested public. Out of all the images, one stood out.

It was a clean look at a strange object orbiting Alpha Centauri, an impossibly perfect round loop floating in space. Behind it was a brilliant nebula, but the view through the center of the loop looked entirely different. At first, scientists conjectured that the object was simply reflecting light in some strange way. As the probe moved closer though, it became clear that it somehow provided a view into an entirely different region of space.

An alien gate? A portal? Elaborate hoax? Excited speculation intensified, and humanity's collective attention focused on the tantalizing mystery. Short-range scans showed the object was sturdy, solid, and clearly constructed by someone or something very advanced. There was only one option: Send the probe through. The world held its breath, but after a brief and agonizing delay, new images began to arrive!

Voyager 4 sent back a mix of jagged static, hints of strange stars and signs of complex but unintelligible communication broadcasts. Despite every effort, no new commands reached the probe, and its transmissions became more and more distorted. Before long, data stopped reaching Earth entirely. But by that time, the whole world was abuzz with debate and excitement over what all the data could mean. One thing was clear though: We are not alone in the universe.

Humanity rallied together through a mix of crowdfunding, government assistance, and corporate sponsorships, with a breathtaking result: the Odyssey. Capable of interstellar FTL travel, it now carries its crew of fifty humans from around the globe to voyage through what has become known as the Portal. Five years after those first images were received, we stand on the precipice of adventure!

In 1001 Odysseys, you take on the role of the bridge crew of the starship Odyssey, leading humanity's journey into the exciting unknown. Your choices drive the story, deciding how the great adventure unfolds.

In the game, your table will be transformed into the bridge of the Odyssey, with fantastic maps, discoveries, and most importantly: a book. It's full of stories to read out loud, split into thousands of numbered paragraphs that represent all the choices you might make. There are no complicated rules to sort through, the focus is on the story and your adventure!

On this website, you can take part in the story's prologue. Each section will end with a potential choice, and you'll vote on that choice alongside the rest of humanity (or at least everyone that's heard about the game!) The choices that you all make here will become part of the backstory.

The prologue adventure begins now, and will advance as we lead up to the campaign. 1001 Odysseys launches on Kickstarter on January 28, and this story will continue running during the campaign.

Braxicon

A smoky world and the home planet of the Zibzab. It is difficult to get to since the Zibzab have converted it into a giant spaceship, complete with atmospheric shielding. Its main exports are Zibzabian jewelry, scrapyard junk, and secret knowledge.

Terragast

A tropical mountainous world and the home planet of the Eglabites. It contains the tallest peaks known to the Federation, including Mount Goliath and Mount Tyrant, both part of the Wendon Mountain Range. Scientists often visit it to study its unique biomes, with lush rainforest in the valleys and dry alpine habitats in the mountains.

Eglabite

Small hedgehog-like sentients that live on Terragast. They keep to themselves, hiding in hard-to-reach places, and refuse to apply for Federation recognition. They often play tricks on unwary travelers. Their spiky fur allows them to blend in with their surroundings along with the lichen and moss that grow on their backs.

Zibzab

Small potato-shaped aliens with stick-thin limbs. They think they are the most superior sentients in the Federation. They excel at research and development. Zibzab children learn advanced mathematics and engineering techniques quite early. They can also see colors outside the normal range of other sentients. Like the color floob.

Felisi

Catlike humanoids from the desert planet Araveen. They are proud, strong, and quick to judge, but, once a friend, they will always stay loyal. They revere the arts of music, epic poetry, and martial arts. An average Felisi is able to keep several, if not dozens, of books memorized in her head for easy recall.

Timtillawink

Swashbuckling humanoids from the planet Cullicut. Their fearsome appearance, with facial horns and sharp teeth, belies their playful nature. They make great mercenaries. If not for their love of games and parties, they would probably rule the sector with their superior firepower and technology.

Lackerdood

Medium-sized aliens with large feet and a passion for surfing. Most Lackerdoods just like to relax and take life easy, especially since their original homeworld was destroyed long ago. They now call the desert planet Urvellion their home. They excel at languages and invented the first version of Federation Standard.