In the not-too-distant future, humanity has gone out to the stars for the first time on a starship called the Odyssey. You're the crew of this cutting-edge ship, and the choices you make determine how humanity's first foray into a distant corner of the universe unfolds. 1001 Odysseys is a game about the joy of discovery and wondering what could happen if everything out there is better than we imagine.

Transform your table into the control center of the Odyssey with fantastic maps to explore, wonderful societies to meet, and a book that tells your story. Each choice of where to go and what to do will bring you to a numbered paragraph representing that choice. You'll get into wacky scrapes, help out in some unusual situations, and advance your missions until you reach one of many endings. There are no complicated rules to sort through, the focus is on the story and your adventure!

We've created a free PDF print-and-play that you can peruse or print out to try out yourself! This is the first Chapter of the first Storybook called 'Welcome to Brumigum'. Instructions for how to print all of the necessary documents are included on the first page of the Rulebook PDF.

Download ZIP(46MB)


A smoky world and the home planet of the Zibzab. It is difficult to get to since the Zibzab have converted it into a giant spaceship, complete with atmospheric shielding. Its main exports are Zibzabian jewelry, scrapyard junk, and secret knowledge.


A tropical mountainous world and the home planet of the Eglabites. It contains the tallest peaks known to the Federation, including Mount Goliath and Mount Tyrant, both part of the Wendon Mountain Range. Scientists often visit it to study its unique biomes, with lush rainforest in the valleys and dry alpine habitats in the mountains.


Small hedgehog-like sentients that live on Terragast. They keep to themselves, hiding in hard-to-reach places, and refuse to apply for Federation recognition. They often play tricks on unwary travelers. Their spiky fur allows them to blend in with their surroundings along with the lichen and moss that grow on their backs.


Small potato-shaped aliens with stick-thin limbs. They think they are the most superior sentients in the Federation. They excel at research and development. Zibzab children learn advanced mathematics and engineering techniques quite early. They can also see colors outside the normal range of other sentients. Like the color floob.


Catlike humanoids from the desert planet Araveen. They are proud, strong, and quick to judge, but, once a friend, they will always stay loyal. They revere the arts of music, epic poetry, and martial arts. An average Felisi is able to keep several, if not dozens, of books memorized in her head for easy recall.


Swashbuckling humanoids from the planet Cullicut. Their fearsome appearance, with facial horns and sharp teeth, belies their playful nature. They make great mercenaries. If not for their love of games and parties, they would probably rule the sector with their superior firepower and technology.


Medium-sized aliens with large feet and a passion for surfing. Most Lackerdoods just like to relax and take life easy, especially since their original homeworld was destroyed long ago. They now call the desert planet Urvellion their home. They excel at languages and invented the first version of Federation Standard.